MS42Physically realistic and real time rendering of appearance, visual and cognitive aspects in relation with design
Level: Advanced/Specialized
			Audience: 
			
					Senior technicians or engineers wishing to deepen the different issues related to rendering of appearence.
Prerequisites: 
					
			Fundamentals of photometry and optics for lighting, basic knowledge in computer sciences softwares, such as Matlab, and in image processing
Language of the training: English
			Maximum capacity: 5
			Price: 1720 € HT - 
			Duration: 4 days 
			Objectives
- Understand the relationship between the physical reality and the perceived aspect
 - Specify the needs in terms of real time rendering by virtual or augmented reality as well as by valid images through the filters of vision and cognition.
 
			Addressed topics
			
			
			Vision and cognitics
Photometric simulation
Visual rendering, file formats
			The program
			
			
			Vision and cognitics
- Vision physiology
 - Human visual system
 - Colorimetric aspects and trichromy
 - Cognitics and brain functions
 - Attention, masking and recognition
 - Patterns and colors perception
 - Night vision
 
Simulation methods for presentation
- Realistic photometric simulations (advanced offline radiophotometric simulation methods, limits, interpretation of results)
 - Real time simulation for presentations (main methods, limits, approximations)
 
Visual adaptation and sensors
- Physiological shade correction
 - Visual/sensor adaptation (shade correction and contrast for HDR), analysis and use of HDR images
 - Visual rendering tools
 - File formats best suited for photometrics (colorimetric and radiometric quantities (LDR/HDR), images and light fields)
 
Lab work
- Design and ergonomics
 - Real time photometric simulations
 
			Methodology and assessment
			
			
			Lectures and tutorials
Lab work
			Pedagogical manager(s): 
			
			
			- Xavier Granier - Professor at Institut d'Optique
 
			
			All trainings: 
			
			
			
			
				
		
	