MS42Physically realistic and real time rendering of appearance, visual and cognitive aspects in relation with design
Niveau : Intermédiaire/Avancé
Publics :
Senior technicians or engineers wishing to deepen the different issues related to rendering of appearence.
Pré-requis :
Fundamentals of photometry and optics for lighting, basic knowledge in computer sciences softwares, such as Matlab, and in image processing
Langue de la formation : Anglais
Capacité maximum : 5
Prix : 1720 € HT -
Durée : 4 days
Objectifs
- Understand the relationship between the physical reality and the perceived aspect
- Specify the needs in terms of real time rendering by virtual or augmented reality as well as by valid images through the filters of vision and cognition.
Thèmes abordés
Vision and cognitics
Photometric simulation
Visual rendering, file formats
Le programme
Vision and cognitics
- Vision physiology
- Human visual system
- Colorimetric aspects and trichromy
- Cognitics and brain functions
- Attention, masking and recognition
- Patterns and colors perception
- Night vision
Simulation methods for presentation
- Realistic photometric simulations (advanced offline radiophotometric simulation methods, limits, interpretation of results)
- Real time simulation for presentations (main methods, limits, approximations)
Visual adaptation and sensors
- Physiological shade correction
- Visual/sensor adaptation (shade correction and contrast for HDR), analysis and use of HDR images
- Visual rendering tools
- File formats best suited for photometrics (colorimetric and radiometric quantities (LDR/HDR), images and light fields)
Lab work
- Design and ergonomics
- Real time photometric simulations
Méthodologie et évaluation
Lectures and tutorials
Lab work
Responsable(s) pédagogique(s) :
- Xavier Granier - Enseignant-chercheur à l'Institut d'Optique
Toutes les formations :